Thread: LOS woes
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Old February 5th, 2010, 09:48 AM
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Default Re: LOS woes

I found that playing with the Hex Grid turned OFF, helped me read the map, especially hills. I quickly got used to not having a hex grid, and only need to turn it on a couple of times a battle, to nail down where a hidden enemy is probably firing from. Hot Key “.” To turn the Grid OFF/ON.

Use Hot Key “}” to check the all around LOS of your current unit.

Here’s some help from the Game Guide:


Tall Grass and Dry Tall Grass provide some LOS blocking at a low level, some protection for infantry within such hexes. In jungle maps this can be rather tall, representing bamboo, elephant grass and the like. Can also be low-lying scrub of any kind.

Summer Trees , Autumn Tress and Winter Trees -- all Wooded hexes block LOS to varying degrees, provide good cover but cost more MP to traverse, especially for vehicles.

Orchards are lower height, lower density wooded areas, and block LOS less than regular woods. Orchards can represent tea plantations, vineyards and so forth. Can also be used for urban treed areas which are mostly cleared.

All farm fields provide some low level LOS cover for infantry & etc, especially if standing wheat crops. Fields cost a few more move points to cross for vehicles. The types of fields are: Yellow Crops, Green Crops, Winter Field, Ploughed Field, Snow-Covered Field and Crop Stubble in Early/Late Winter.

Vehicle wrecks provide some LOS block, but they count like normal units to stacking costs, each unit or wreck in a traversed hex deducts 1 MP.

If scenario visibility is high, then LOS can penetrate deeper into forests, grasslands, standing crops, light smoke and so forth. When visibility is high (about 60 plus) in high summer months, or in desert or snow terrain, then vehicle movement can raise dust or disturbed snow trails. Low visibility under 10 or so hexes especially, affects air strike accuracy unless fitted with night vision, and causes more glider and paratroop landing accidents.



Cross
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