Oleg's explanation is exactly correct. Mothballing a large fleet is still a valid and worthwhile tactic in Proportions, but at least now it has a more relevant cost. I had been considering increasing it but was spurred by a suggestion from John Sullivan, who has been doing extensive LAN testing and AI development for Proportions. He suggested a
minimum of 100% to unmothball. I thought I'd try 80% and see if anyone balked or found fault.
Also, consider that the default 20% is the same as one turn's maintenance for a non-mothballed ship - essentially you would always save a bundle by mothballing.
I think the comparison to new construction cost is reasonable. Manufacturing a new item can often be cheaper than restoring an old one. Compared to the cost of maintaining a ship turn after turn, it is a major savings, especially considering the pace and economics in Proportions.
Do some strategic math and thinking and stew on it, and as with everything, let me know if you have any suggestions.
PvK
Quote:
Originally posted by Rollo:
Thanks a lot ,PvK.
How about this:
"* Increased cost of unmothballing ships from 20% to 80%."
dusting off the captains chair is almost as costly as building a complete new ship .
Rollo
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