Re: Kingdom of Angmar - Version 0.51 available
Oooh, very nice. You might want to keep the Witch-King just S3D4 and not have a magicboost, especially since prophetizing him gives you an H5 guy off the bat.
The spellcasters definitely got enough of a jump now--I keep waffling about whether they're worth sacrificing design points on a bless for(definitely at least a tasty rainbow)
You might want to consider giving them a slightly smaller starting army--right now what they get is enough to blind-attack first turn with only one or two losses.
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