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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 6th, 2010, 06:56 PM

kianduatha kianduatha is offline
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Default Re: Kingdom of Angmar - Version 0.51 available

Oooh, very nice. You might want to keep the Witch-King just S3D4 and not have a magicboost, especially since prophetizing him gives you an H5 guy off the bat.

The spellcasters definitely got enough of a jump now--I keep waffling about whether they're worth sacrificing design points on a bless for(definitely at least a tasty rainbow)

You might want to consider giving them a slightly smaller starting army--right now what they get is enough to blind-attack first turn with only one or two losses.
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Old March 7th, 2010, 10:22 AM

Radio_Star Radio_Star is offline
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Default Re: Kingdom of Angmar - Version 0.51 available

It seems like orcs and goblins should have the same (probably 100) darkvision? Is the difference a balance consideration or a flavor consideration?
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