Quote:
Originally Posted by pyg
Quote:
Originally Posted by Gregstrom
IIRC, aren't some of the sites in Holy War duplicates of ones in the Site Mod? If so, removing the duplicates would help.
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It looks like only 6 are duplicated and they are all underwater sites. I can remove them if you like but I doubt they will make a big impact on the game.
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Okay, I went through the mod. I disabled the "autocast darkness" mage site and disabled some of the most boring HW holy sites to prevent everyone from drowning in templars. I also went through the magic site mod and moved up all common sites that gave just recruits and no gems in rarity.
With the changes I made, I think we should roll with like 55% magic site setting to get the gem income of a normal game. The attached file contains just the .dm file.
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