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  #1  
Old March 21st, 2010, 12:47 PM

pyg pyg is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

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Originally Posted by Gregstrom View Post
IIRC, aren't some of the sites in Holy War duplicates of ones in the Site Mod? If so, removing the duplicates would help.
It looks like only 6 are duplicated and they are all underwater sites. I can remove them if you like but I doubt they will make a big impact on the game.
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Old March 21st, 2010, 05:59 PM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

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Originally Posted by pyg View Post
Quote:
Originally Posted by Gregstrom View Post
IIRC, aren't some of the sites in Holy War duplicates of ones in the Site Mod? If so, removing the duplicates would help.
It looks like only 6 are duplicated and they are all underwater sites. I can remove them if you like but I doubt they will make a big impact on the game.
Okay, I went through the mod. I disabled the "autocast darkness" mage site and disabled some of the most boring HW holy sites to prevent everyone from drowning in templars. I also went through the magic site mod and moved up all common sites that gave just recruits and no gems in rarity.

With the changes I made, I think we should roll with like 55% magic site setting to get the gem income of a normal game. The attached file contains just the .dm file.
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File Type: zip lunarsea.zip (96.0 KB, 125 views)
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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