Thread: NAPs
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Old March 22nd, 2010, 07:21 PM

aaminoff aaminoff is offline
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Default Re: NAPs

Ah, now I can hijack this thread to ask about all sorts of diplomatic things.

So, what is the common understanding about what a NAP entails? In particular, is one allowed to transit stealthy units through the NAP counterparty's territory? It seems like reasonable options might be

1 - no stealthy units may enter at all
2 - only single scouts
3 - only stealthers that do not have bad effects (eg Heretics which reduce dominion, unrest inciters)
4 - all stealthers OK

It seems unlikely that 4 would be OK, or at least, if anyone were to do that, they would be convicted of sophistry in a court of public opinion if they claimed they were not breaking the NAP.

But 3 is interesting. If any stealthers are allowed, then a stealth nation can move large stealth armies all over someone's territory before declaring war.

So it seems like how this is commonly understood would have a significant effect on how spiffy stealth nations can be.

- Alex
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