Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
NAPs - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old March 22nd, 2010, 07:21 PM

aaminoff aaminoff is offline
Corporal
 
Join Date: Jul 2009
Location: Cambridge, MA
Posts: 173
Thanks: 2
Thanked 0 Times in 0 Posts
aaminoff is on a distinguished road
Default Re: NAPs

Ah, now I can hijack this thread to ask about all sorts of diplomatic things.

So, what is the common understanding about what a NAP entails? In particular, is one allowed to transit stealthy units through the NAP counterparty's territory? It seems like reasonable options might be

1 - no stealthy units may enter at all
2 - only single scouts
3 - only stealthers that do not have bad effects (eg Heretics which reduce dominion, unrest inciters)
4 - all stealthers OK

It seems unlikely that 4 would be OK, or at least, if anyone were to do that, they would be convicted of sophistry in a court of public opinion if they claimed they were not breaking the NAP.

But 3 is interesting. If any stealthers are allowed, then a stealth nation can move large stealth armies all over someone's territory before declaring war.

So it seems like how this is commonly understood would have a significant effect on how spiffy stealth nations can be.

- Alex
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.