Quote:
Originally Posted by Squirrelloid
I'm sure Johan did it, per other comments, to save computation time, but i'm not sure why the game doesn't compile or just have stored a matrix of all possible 'true' (pythagorean) distances from a fixed point to a variable point. It would be easy to calculate once and then quick to look up because its stored in a matrix. If I was trying to minimize distance calculation operations, that's what I'd do.
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Lookup tables are even more effective (and more oldskool!

) than that, yes. It would be interesting to see how much hosting time those would save if they were used instead of the current distance function.