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Old March 23rd, 2010, 04:31 PM
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Default Re: 3 possible behavioural bugs?

Quote:
Originally Posted by Squirrelloid View Post
I'm sure Johan did it, per other comments, to save computation time, but i'm not sure why the game doesn't compile or just have stored a matrix of all possible 'true' (pythagorean) distances from a fixed point to a variable point. It would be easy to calculate once and then quick to look up because its stored in a matrix. If I was trying to minimize distance calculation operations, that's what I'd do.
Lookup tables are even more effective (and more oldskool! ) than that, yes. It would be interesting to see how much hosting time those would save if they were used instead of the current distance function.
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