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					Originally Posted by  Squirrelloid
					 
				 
				I'm sure Johan did it, per other comments, to save computation time, but i'm not sure why the game doesn't compile or just have stored a matrix of all possible 'true' (pythagorean) distances from a fixed point to a variable point.  It would be easy to calculate once and then quick to look up because its stored in a matrix.  If I was trying to minimize distance calculation operations, that's what I'd do. 
			
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 Lookup tables are even more effective (and more oldskool! 

) than that, yes. It would be interesting to see how much hosting time those would save if they were used instead of the current distance function.