Ok I hereby confirm the buffer is set to 3 turns. So when you declare an alliance is void you cannot attack the victim for three turns.
On the matter of NAP's we need to keep it simple; IF the NAP is registered here on the forum it is binding. If you have secret agreements (ones not made public here on the forum) they can be broken at your own risk.
Secondly, how do you guys feel about a player vs player hostilies-ban for 10 turns? This mean people can build up their empire for 10 turns where you are allowed to expand and attack independents, but are not allowed to attack other players?
Also the first turn will commence on friday. So everyone has enough time to think about pretender and his/her strategy with the nation played and I can go abroad without having to worry about my first turns being played out like I want. Many thanks for the consideration.
The first post is updated accordingly.
Oh and one question I missed earlier: Yes, independents are set on 5.
