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Old March 29th, 2010, 06:16 AM
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Yskonyn Yskonyn is offline
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Default Re: EA Oceans of Land - (Noob game) [full]

Ok I hereby confirm the buffer is set to 3 turns. So when you declare an alliance is void you cannot attack the victim for three turns.
On the matter of NAP's we need to keep it simple; IF the NAP is registered here on the forum it is binding. If you have secret agreements (ones not made public here on the forum) they can be broken at your own risk.

Secondly, how do you guys feel about a player vs player hostilies-ban for 10 turns? This mean people can build up their empire for 10 turns where you are allowed to expand and attack independents, but are not allowed to attack other players?

Also the first turn will commence on friday. So everyone has enough time to think about pretender and his/her strategy with the nation played and I can go abroad without having to worry about my first turns being played out like I want. Many thanks for the consideration.

The first post is updated accordingly.

Oh and one question I missed earlier: Yes, independents are set on 5.
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Old March 29th, 2010, 06:42 AM
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Default Re: EA Oceans of Land - (Noob game) [full]

Quote:
Originally Posted by Yskonyn View Post
On the matter of NAP's we need to keep it simple; IF the NAP is registered here on the forum it is binding. If you have secret agreements (ones not made public here on the forum) they can be broken at your own risk.
That is a good policy i think.

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Originally Posted by Yskonyn View Post
Secondly, how do you guys feel about a player vs player hostilies-ban for 10 turns? This mean people can build up their empire for 10 turns where you are allowed to expand and attack independents, but are not allowed to attack other players?
that's fine by me.

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Originally Posted by Yskonyn View Post
The first post is updated accordingly.
Thanks!
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Old March 29th, 2010, 01:38 PM
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Default Re: EA Oceans of Land - (Noob game) [full]

I think the forum binding rule is a good thing..I am all for it.

I think if a person wants a shorter nap, that it be left up to the player's doing the nap. We don't want someone NOT making a nap because they think 3 or 5 turns are to binding.

I have no problem with the 10 turn rule (we had that in David and Goliath and it worked very well) But I think you have to make a stipulation that you can NOT take a province in those 10 turns that border another nations Capitol. If you don't have that provision, I may take 2 provinces bordering your Capital and stock them with troops, on turn 11 I attack your cap and besiege it. You are done for the most part.

If you take it by accident (can't always see whats next to it), you must back out leaving NO PD in it...if it has not been taken back by turn 10...its yours.

Friday is fine for the start wth me.
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