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Old March 29th, 2010, 08:29 PM
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Default Re: Weird use of gems in battle?

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Bananadine View Post
Haha and right after that he spent 5 on Living Water. THAT was where I saw it in the past--Angakut casting Summon Water Power and then repeatedly casting Living Water would burn through the aforementioned huge piles of gems much faster than I'd planned!

Also, it does appear that he gained one extra water elemental for his trouble! (Seven were summoned.) So of the five gems he used, I guess two went to the basic casting, one boosted him to W7, and two reduced his fatigue?
Interesting.

a while ago I posted a write up where the castor was casting TWO spells simultaneously. IIRC it was hellpower, followed immediately by summon imp.

There is additionally, the known bug that allows a priest to double banish.

The only time I see this happen is when a communion or spell boosts the level of the caster.

Obviously, there is a queue which dictates who goes when. I wonder if its possible that the process of updating the queue with the caster's new level is somehow not working.

I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.

Have you looked at the log?
Hellpower is bugged. If you cast it without sufficient B on the caster, it looks like it is cast (the battle view says it's cast), and the caster follows up with another spell.

But! If you look at the debug log, you'll see something like "-5 returned from cast()" or something along those lines. And your caster does not get the path boosts or the horror spawning. That's why he casts another spell immediately in the same round, because he didn't actually cast Hellpower. He just pretended to. I think in CBM it's defined as B1 to cast, 300 fatigue (3 slaves). But a B1 can only use one slave, that's why the casting fails.
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