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Old March 31st, 2010, 03:46 AM
Squirrelloid Squirrelloid is offline
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Default Re: Why do my berserk commanders disappear after winning fights

Quote:
Originally Posted by NTJedi View Post
Quote:
Originally Posted by Squirrelloid View Post
Auto-killed on turn 75 is mostly a way of saying 'you haven't managed to retreat yet, so we're going to assume the defenders get to you eventually'.
'Defenders get to you eventually' assumes every race of people, no matter how primative, is able to eventually kill any type of creature/being from mythology despite any magic buffs and/or items which is not reasonable. If the "best" military units defending a province are unable to kill a supercombatant after 75 rounds it's clear the regular population or other military from the same province wouldn't make any difference. The supercombatant should then be auto-retreated thus instantly forced into a neighboring province to return another day. Auto-Killed is not only historically inaccurate, logically inaccurate, but it's a crude solution when better and more realistic solutions can easily exist within the game.
That's not true at all.

Historical example:
There's documented cases of knights, travelling alone or relatively alone, being dehorsed by bandits whose weapons were otherwise unable to injure him through his armor. Of course, keeping the knight pinned down was pretty trivial since he was without recourse to other aid, so a bandit could run off to the nearest farmhouse, borrow or steal an axe, and use that to punch through the knight's armor. Ie, once you have an opponent helpless, finding a way to penetrate his defenses *somewhere* becomes a lot easier, and you can resort to unusual measures.

Would you care to specify a unit that, once incapacitated, would be impossible to kill for some nation?

Incapacitated foes can be stripped of gear, subject to attacks that simply wouldn't work on a battlefield, or otherwise put to death. No unit is invincible, and having them at your mercy dramatically increases your options for dealing with them. Even the most primitive race in dom3 can make a bonfire, find a way to deprive you of oxygen, or drag you to a place where they can drop exceedingly large rocks on you. And most creatures are far less threatening when stripped of gear, something trivial to accomplish if a creature is unable to act.

Basically, its no longer a question of military capability. Its a question of creativity. And you don't have to be all that creative.

Edit: Also, magic buffs eventually expire.
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