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					Originally Posted by Bananadine  Heyyy.  I guess this means Maggots is actually a new spell (for now), and I can use it as such on my next turns!
 Thanks for checking.
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 This is a pretty odd bug and could really be a nasty suprise to someone who *really* needs to counter that Prince of Death or something.
The following mod code fixes the spell to work like it used to and I have tested it. (I'll be sure to add it to CPCS):
	Code:
	#selectspell "Maggots"
#effect 7
#spec 67125376 -- AN,  Always hits, only hits UD
#damage 50
#end
 
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