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Old April 22nd, 2010, 04:21 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
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Default Re: Maggots

Quote:
Originally Posted by Bananadine View Post
Heyyy. I guess this means Maggots is actually a new spell (for now), and I can use it as such on my next turns!

Thanks for checking.
This is a pretty odd bug and could really be a nasty suprise to someone who *really* needs to counter that Prince of Death or something.

The following mod code fixes the spell to work like it used to and I have tested it. (I'll be sure to add it to CPCS):


Code:
#selectspell "Maggots"
#effect 7
#spec 67125376 -- AN,  Always hits, only hits UD
#damage 50
#end
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  #2  
Old April 22nd, 2010, 08:44 AM
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Stavis_L Stavis_L is offline
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Default Re: Maggots

Quote:
Originally Posted by Burnsaber View Post
The following mod code fixes the spell to work like it used to and I have tested it. (I'll be sure to add it to CPCS):


Code:
#selectspell "Maggots"
#effect 7
#spec 67125376 -- AN,  Always hits, only hits UD
#damage 50
#end
Quote:
Originally Posted by thejeff View Post
Nice. I was wondering if a fix could be modded in, but I don't know enough about spell effect modding.

I'd like to see this added to the current version of CBM, since that's the most used mod.
Hrm...wouldn't it be better to make it a standalone "maggot fix" mod, rather than rolling it into either of the aforementioned omnibus mods? The reasoning being that if the effect does get officially fixed by Illwinter, then the change would be at best redundant.

Also, no offense Burnsaber, but the CPCS would be a lot to add if all you were looking for was a maggot spell fix.
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Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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