Quote:
Originally Posted by RadicalTurnip
Pretty much all but 1 of my D&D friends hates 4e, we bought the books they day it came out and I was running a campaign within two weeks, but I didn't like it. Magic doesn't feel like magic anymore. At all.
My primary gripe is that I think of D&D as a fantasy world simulation. 4e was not a simulation, it was a battle game with a few extra things thrown in, if I wanted battles, I could play Warhammer. My players (and I when I play) have a hard enough time roleplaying and not just metagaming. 4th Edition makes that even more difficult.
4e is great for its simplicity, but I don't want simple, I want realistic (I know, elves, dwarfs, magic, etc), 4e feels like there's a disconnect between the real world and the battle world, and I don't like that. Just my 2cp.
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Right on the money. 4e is not a rpg - its tabletop gamin.
Wizards more or less directly said
a). they want to simplify to attract wow-ish gamers.
b). they wanted to simplify to attract younger gamers.
Did they succeed - more or less. A sigificant percentage of the grognards switched to pathfinder.
I'm not much of a vancian person. But my favorite edition is still 2nd. A lot of the problems in 3e sprang from the changes to gygax's design.
Standardizing exp resulted in very powerful wizards, for example.
Still, if you wanted a "cugel the clever" type milieu.. hard to argue against dnd 2e. And there were a lot of good productsin its time - mind flayers, vault of the drow.
still I prefer gurps, fantasy hero, pathfinder, dnd 3.5, dnd 2.0 and mowing the grass to dnd4.0