Re: ThreeFort - Experimental game - Design pretenders
			 
             
			
		
		
		
		I think there's two choices: 
 
1) No spells (including scrying) cast at or movement into enemy territory before turn 3 
 
2) Only scrying spells cast or unequipped scouts enter enemy territory before turn 3. 
 
How about we make things simple and just go with the first option (which is what I think you meant anyway)? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 |