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Originally Posted by Bananadine
Yeah... I actually was planning to use the spell as an administrator, rather than giving it to an ordinary player. So I think that unless somebody else reveals an easy way to make an independent-summoning spell from scratch, it's probably best after all for me to use a hidden nation to cast the spell, in which case I won't need anything like Monster Boar.
Quote:
Originally Posted by Gandalf Parker
2) random events which usually belong to 23 and 24 will become part of those nations if they win. It will expand from it. And the capital will immediately move that direction to protect that unconnected province
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What random events bring Special Monsters to attack a province? I can't think of any.
Are you suggesting that the reason why Ghost Riders don't stay around after taking a province is that their nation normally isn't in the game? If 23 and 24 were present and healthy, then would a victorious Ghost Riders army remain in play, and potentially even march over to attack the player who summoned it?
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That definitely will not work like you think. I'm sorry I can't think of a way to help you, I only know how to farsummon independents that leave after combat. You can use farsummon to summon troops that ARE part of your nation, and they WILL stay.