Quote:
Originally Posted by Bananadine
It occurs to me that a special nation could be added to the game for the purpose of occasionally casting this spell; and then the summoned monsters could just be allowed to belong to that nation. Then players wouldn't be able to use it, but the game's administrator could... that could have its uses, and it might serve my purpose. But it'd be a big hassle.
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Thats the way its down now. In the various GM mods. And in server games such as my Chaos games.
http://www.dom3minions.com/HostedGames.htm
An interesting thing is that if you add the SpecMons nations to a game as an active AI then you modify the actions of such summons.
If I add nation 24 as a computer player then
A) they get a capital with a castle
B) they can be given a god, commanders, and troops (and those not limited to the usual choices)
C) they operate like any other AI building armies and moving them across the map attacking other provinces
Two interesting side notes.
1) they default to the white banner of the indepts so if you add both SpecMons then you get two "independent nations" which will expand blended into the non-expansion Indepts
2) random events which usually belong to 23 and 24 will become part of those nations if they win. It will expand from it. And the capital will immediately move that direction to protect that unconnected province