Re: Missiles and point-defense
Here's where my experiments have taken me so far:
Impaler missiles are left about the same, albeit with a new emphasis on targeting fighters, who are the main targets with "low-grade starship hulls" anyway. I upped their reload speed, so you can get more of them out quicker.
Fusion torps and missiles are now swarm-type weapons, which launch five or six missiles/torps at a time. This makes them harder to stop with point-defense weapons. Their shots are smaller and do less individual damage than now.
Fusion rockets have an upped reload speed and do less individual damage.
Multi-missiles are unchanged.
Tchorak missiles are the most interesting -- I have their launcher spit out more than one at a time, but with no curve or anything, so they come off as more durable than normal missiles, and can take several shots before they go down.
|