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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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Old December 1st, 2010, 11:29 PM

ExplorerBob ExplorerBob is offline
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Default Re: Missiles and point-defense

Here's where my experiments have taken me so far:

Impaler missiles are left about the same, albeit with a new emphasis on targeting fighters, who are the main targets with "low-grade starship hulls" anyway. I upped their reload speed, so you can get more of them out quicker.

Fusion torps and missiles are now swarm-type weapons, which launch five or six missiles/torps at a time. This makes them harder to stop with point-defense weapons. Their shots are smaller and do less individual damage than now.

Fusion rockets have an upped reload speed and do less individual damage.

Multi-missiles are unchanged.

Tchorak missiles are the most interesting -- I have their launcher spit out more than one at a time, but with no curve or anything, so they come off as more durable than normal missiles, and can take several shots before they go down.
 

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