Re: How many people would volunteer for re-writing the manual?
"One at a time, an item might be agreed on as being an actual error that the original person made in the manual."
Bingo! That is exactly what I'm thinking... nothing gets thrown in without community approval. There could be master threads for each subject, and, let's say, a minimum of one week of an "open forum" to discuss the issue. Once consensus is reached, it goes in the rulebook.
If I can get enough volunteers, I can take item forging as my first task. I would just need someone to show me how to mod a maxed-out rainbow pretender into a game with lots of gems (I'm assuming this can be done?), and I'd go through the items one at a time, first checking the manual description, then the in-game description, then I could create the item and equip it to see what effects it actually has.
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