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Old December 24th, 2010, 01:07 PM

earwicker7 earwicker7 is offline
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Default Re: How many people would volunteer for re-writing the manual?

"One at a time, an item might be agreed on as being an actual error that the original person made in the manual."

Bingo! That is exactly what I'm thinking... nothing gets thrown in without community approval. There could be master threads for each subject, and, let's say, a minimum of one week of an "open forum" to discuss the issue. Once consensus is reached, it goes in the rulebook.

If I can get enough volunteers, I can take item forging as my first task. I would just need someone to show me how to mod a maxed-out rainbow pretender into a game with lots of gems (I'm assuming this can be done?), and I'd go through the items one at a time, first checking the manual description, then the in-game description, then I could create the item and equip it to see what effects it actually has.
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Old December 24th, 2010, 01:46 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: How many people would volunteer for re-writing the manual?

That wasnt quite what I meant. Sure you want the community to agree (thats hard enough) but then if you want it to be a change to THE manual then there is Shrapnel, Illwinter, and the original author. So not only do you have to be careful to insure that the manual does not agree with how the game really plays, you have to be careful what you call it. I would avoid calling them errors unless they really are errors. Such as, calling the thread and the wiki page "Lies My Manual Told Me" would not be the way to shmooze the road since it would apply to very little of what is listed.
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