Quote:
Originally Posted by Fantomen
Quote:
Originally Posted by DeadlyShoe
I'm curious how you protect against double protection assassins. I've been using that as Abyssia as well and it seems extraordinarily difficult to counter without a first turn kill on the assassin.
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Remote assassin spells (mind hunt etc), heavy patrolling and decoy commanders.
The goal should be to invalidate the investment in assassins rather than trying to make commanders that can kill them.
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Yeah, several decoy commanders that *can* kill them on the first turn sitting around the real targets fairly rapidly bring the cost of lost assassins over the cost of lost targets. Put some flying boots or boots of long stride on whatever toughish cheap guys you've got (bane lords, sleepers, etc.) An outfitted assassin corps does still have considerable teeth on the defense though even if it's expected, as guys running/flying forward on the first turn don't have a long life expectancy marching into enemy territory and most remote spells won't hit hiding guys.