.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old December 27th, 2010, 10:57 AM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: LA Pythium - Much more than you were expecting

Quote:
Originally Posted by Fantomen View Post
Quote:
Originally Posted by DeadlyShoe View Post
I'm curious how you protect against double protection assassins. I've been using that as Abyssia as well and it seems extraordinarily difficult to counter without a first turn kill on the assassin.
Remote assassin spells (mind hunt etc), heavy patrolling and decoy commanders.

The goal should be to invalidate the investment in assassins rather than trying to make commanders that can kill them.
Yeah, several decoy commanders that *can* kill them on the first turn sitting around the real targets fairly rapidly bring the cost of lost assassins over the cost of lost targets. Put some flying boots or boots of long stride on whatever toughish cheap guys you've got (bane lords, sleepers, etc.) An outfitted assassin corps does still have considerable teeth on the defense though even if it's expected, as guys running/flying forward on the first turn don't have a long life expectancy marching into enemy territory and most remote spells won't hit hiding guys.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.