Quote:
Originally Posted by Makinus
Just to see if there is not a easier way to do this: the best way to make all national units capital-only is changing them so they are produced by the sites found in capitals?
|
To the best of my knowledge, site modding is the only way to make units capital only. Bear in mind that there are significant limitations to this, as well: each site can only have 5 total traits on it (including units, commanders, gem production and other features) and you can only have 4 sites in a zone, so the maximum number of units and commanders total you can have capital-only for a nation is 20 (not 20 each, 20 total), and that's only if you're willing to eradicate all starting-site gem production for that nation.
You'll also have to clear the nations' recruitment lists, which I'm not 100% on how to do other than clearing the entire nation, but the mod manual can help you there.
The commands are #homemon and #homecom if you want the units to be only recruitable by that nation at its capital and #mon and #com if you want the units to be recruitable by anyone who owns the capital (which is fun, and the basis for my assimilation mod).