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Old February 20th, 2011, 03:20 PM

Azurain Azurain is offline
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Default Re: Making Capital Only units

Quote:
Originally Posted by Makinus View Post
Just to see if there is not a easier way to do this: the best way to make all national units capital-only is changing them so they are produced by the sites found in capitals?
To the best of my knowledge, site modding is the only way to make units capital only. Bear in mind that there are significant limitations to this, as well: each site can only have 5 total traits on it (including units, commanders, gem production and other features) and you can only have 4 sites in a zone, so the maximum number of units and commanders total you can have capital-only for a nation is 20 (not 20 each, 20 total), and that's only if you're willing to eradicate all starting-site gem production for that nation.

You'll also have to clear the nations' recruitment lists, which I'm not 100% on how to do other than clearing the entire nation, but the mod manual can help you there.

The commands are #homemon and #homecom if you want the units to be only recruitable by that nation at its capital and #mon and #com if you want the units to be recruitable by anyone who owns the capital (which is fun, and the basis for my assimilation mod).
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