Thread: Too many mages?
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Old March 20th, 2011, 07:09 AM

JonBrave JonBrave is offline
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Default Too many mages?

[Playing SP, vanilla, normal gem settings.]
There is no way I can produce nearly enough gems for the mages I can build.

I own the larger part of the map, and have fully site searched. Say I can produce 5+ mages per turn. I'd like to equip each one a tiny bit, and give them some gems to play with. (Not to mention whatever rituals I might wish to cast in a turn, and I can never afford Empowerment.) I have something like 25 nature & 25 death gem income. (And if, say, I decide each new mage should spend a couple turns forging himself some things, next turn I have yet more new mages arriving.)

Consequently, I tend to prefer building troops over mages, whereas I think you guys usually prioritize mages, I read about pumping them out each turn.

Am I missing something? Should I just be settling for pumping out base mages with no gems/items? If you have limited gems, would you prefer to send out a mage with 5 actual gems or with a 5-gem-forgery (I know that one will be a "depends", but is there any general pereference)?
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