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				 Too many mages? 
 [Playing SP, vanilla, normal gem settings.]There is no way I can produce nearly enough gems for the mages I can build.
 
 I own the larger part of the map, and have fully site searched.  Say I can produce 5+ mages per turn.  I'd like to equip each one a tiny bit, and give them some gems to play with.  (Not to mention whatever rituals I might wish to cast in a turn, and I can never afford Empowerment.)  I have something like 25 nature & 25 death gem income.  (And if, say, I decide each new mage should spend a couple turns forging himself some things, next turn I have yet more new mages arriving.)
 
 Consequently, I tend to prefer building troops over mages, whereas I think you guys usually prioritize mages, I read about pumping them out each turn.
 
 Am I missing something?  Should I just be settling for pumping out base mages with no gems/items?  If you have limited gems, would you prefer to send out a mage with 5 actual gems or with a 5-gem-forgery (I know that one will be a "depends", but is there any general pereference)?
 
			
			
			
			
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