Quote:
Originally Posted by Valerius
Just think of them as being like ducks.  But there is no restriction on flying units not being able to enter the water as long they have either the amphibian tag or a water breathing magic item.
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Well, flying units cannot fly over waterprovinces, so I thought they cannot enter them. So with the right magic item they can enter and probably even fly over them.
Quote:
Originally Posted by Valerius
Quote:
Originally Posted by Olm
2. What happens to a mercenary with twiceborn after he dies (e.g. from disease)?
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Hmm, never thought about that before. I ran a test and it looks like twiceborn works as usual but he's still a merc so if you lose him to another nation they will then have the twiceborn wight mage.
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Hm, had hoped to have a wight mage for myself then. But I would really be interested how he looks like in the merc list.
Btw. is there a way to get full control of a merc?
I am quite sure I had a game in SP where a merc commander was suddenly a member of my own forces. but I don't know if that was some intended effect, or a bug.