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Old September 14th, 2011, 05:24 PM

Olm Olm is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Valerius View Post

Just think of them as being like ducks. But there is no restriction on flying units not being able to enter the water as long they have either the amphibian tag or a water breathing magic item.
Well, flying units cannot fly over waterprovinces, so I thought they cannot enter them. So with the right magic item they can enter and probably even fly over them.


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2. What happens to a mercenary with twiceborn after he dies (e.g. from disease)?
Hmm, never thought about that before. I ran a test and it looks like twiceborn works as usual but he's still a merc so if you lose him to another nation they will then have the twiceborn wight mage.
Hm, had hoped to have a wight mage for myself then. But I would really be interested how he looks like in the merc list.

Btw. is there a way to get full control of a merc?
I am quite sure I had a game in SP where a merc commander was suddenly a member of my own forces. but I don't know if that was some intended effect, or a bug.
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Old September 15th, 2011, 03:27 AM

Valerius Valerius is offline
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Default Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

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Originally Posted by Olm View Post
Well, flying units cannot fly over waterprovinces, so I thought they cannot enter them. So with the right magic item they can enter and probably even fly over them.
As far as I know the only way to move over a water province is to have the sailing ability or forge a pocket ship. What you can do, if you are already in a water province and have the sailing ability, is sail over another water province onto the land.

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Originally Posted by Olm View Post
Btw. is there a way to get full control of a merc?
I am quite sure I had a game in SP where a merc commander was suddenly a member of my own forces. but I don't know if that was some intended effect, or a bug.
I ran some tests and had no luck doing so. Had a merc cast transformation and charmed another one. In both cases they remained mercs. Enslave mind removed their commander status but they disappeared after the fight.
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