Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
PriestyMan, are you definitely set on playing R'lyeh? I've been thinking over my bias against water nations and I find I reach the same conclusion as before - that I just don't like the way water nations are implemented in Dom. While it's no longer the case that you can conquer the water and clam the whole game, you still have tough penalties for troops fighting underwater. CBM has helped with the attack/defense penalties but the encumbrance issue is even worse and that still exists. But the biggest problem (by far) is that you have to forge a water breathing item for every mage you want to bring underwater and since most nations don't have a forge bonus that just got more expensive. Meanwhile R'lyeh's commanders and units are now amphibious and don't have that cost to deal with. Really, it just doesn't seem much fun to me.
I'm guessing you and llama would like to test the changes to R'lyeh but can I can convince you to switch to a land nation for this game? I'm fine with powerful nations being in the game (heck, take Niefel if you want) but I just can't get enthusiastic about water nations.
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