.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old September 15th, 2011, 09:57 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

PriestyMan, are you definitely set on playing R'lyeh? I've been thinking over my bias against water nations and I find I reach the same conclusion as before - that I just don't like the way water nations are implemented in Dom. While it's no longer the case that you can conquer the water and clam the whole game, you still have tough penalties for troops fighting underwater. CBM has helped with the attack/defense penalties but the encumbrance issue is even worse and that still exists. But the biggest problem (by far) is that you have to forge a water breathing item for every mage you want to bring underwater and since most nations don't have a forge bonus that just got more expensive. Meanwhile R'lyeh's commanders and units are now amphibious and don't have that cost to deal with. Really, it just doesn't seem much fun to me.

I'm guessing you and llama would like to test the changes to R'lyeh but can I can convince you to switch to a land nation for this game? I'm fine with powerful nations being in the game (heck, take Niefel if you want) but I just can't get enthusiastic about water nations.
Reply With Quote
  #2  
Old September 15th, 2011, 10:48 PM

BrodieSWR BrodieSWR is offline
Private
 
Join Date: Sep 2011
Location: Praia Grande, São Paulo, Brazil
Posts: 37
Thanks: 0
Thanked 1 Time in 1 Post
BrodieSWR is on a distinguished road
Default Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

Well, if PriestlyMan chooses to play a land nation, it's gonna be a little difficult placing the start locations, unless of course you want to let them be random...

I drew the map with the intention of having 6 land players and 1 (optional) player in the ocean.

The current start locations were hand placed by me to ensure that all capitals were at least 4-5 turns away from each other and that they each had a minimum of 4 surrounding provinces and at least 1 farm for income.

There are currently 69 land provinces and 9 sea provinces. I can set 7 land spawns, but just to be fair, I need to warn you guys that it will be a very, very fast and brutal game, with many early conflicts, especially without diplomacy.

So it's your choice guys! Just let me know!

And by the way, I can edit the map... but I'd rather not. I already flattened the main .PSD file in Photoshop, so it wouldn't look as nice and might have seems somewhere in the ocean.

But, if you really want to, I can! You'd just have to wait another one to two days for it to be finished. :P

Anyway, everybody let me know what the deal is, and I'll set the start locations!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.