Thread: Bug No Building rubble
View Single Post
  #8  
Old September 30th, 2011, 04:26 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,991
Thanks: 487
Thanked 1,926 Times in 1,253 Posts
Mobhack is on a distinguished road
Default Re: No Building rubble

Quote:
Originally Posted by RightDeve View Post
Quote:
Originally Posted by Mobhack View Post

A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).

Andy
So Mobhack, do collapsed buildings offer more cover and protection than those merely damaged? I mean, is "rough + hole" better than "stone building + hole" ?
I have no idea - the code is spaghetti, not table driven. I have absolutely no desire to hand navigate through several different incestuous functions for a man-day or so, just to figure out.

Probably though, rough + shell hole is the better of the 2. (We added the rough about 10 years back in the DOS days, IIRC it was only a shell hole in the original SSI code. Rough is a very good defence terrain, esp for stationary infantry/guns/teams and I vaguely recall doing that so that collapsed buildings were of some use defensively).

Also depends if you are a vehicle or infantry, against direct fire or indirect etc...

Andy
Reply With Quote