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September 29th, 2011, 10:07 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,000
Thanks: 492
Thanked 1,934 Times in 1,259 Posts
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Re: No Building rubble
Quote:
Originally Posted by iCaMpWiThAWP
In the save game attached, buildings destroyed show the graphic of a destroyed building, but the terrain isn't shown as building rubble, it's recognised as: "Building - Hole" or just "hole" even though there was a building that got destroyed in the hex.
IIRC the buildings were destroyed by russian 122mm arty and rockets.
Nations concerned are France and Russia.
Date is Oct 2013.
French Delay/Russian Advance.
I manually changed map gen settings.
Check Hex 33.48 and the surrounding ones for example.
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If a building hex is destroyed the building symbol is removed, being replaced with damaged buildings symbol, and the terrain type is marked as rough + shell hole and terrain type "Building" is removed.
There is a "building collapsed" message if you e.g. drive a tank into such a hex and bring the building down, which may be the source of your confusion?. (Vehicles may stick if they enter a built up hex).
There is no such terrain type as "rubble". A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).
The game is doing what it has always done, i.e. no "bug".
Andy
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The Following User Says Thank You to Mobhack For This Useful Post:
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September 29th, 2011, 10:30 PM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
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Re: No Building rubble
Quote:
Originally Posted by Mobhack
A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).
Andy
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So Mobhack, do collapsed buildings offer more cover and protection than those merely damaged? I mean, is "rough + hole" better than "stone building + hole" ?
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September 30th, 2011, 04:26 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,000
Thanks: 492
Thanked 1,934 Times in 1,259 Posts
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Re: No Building rubble
Quote:
Originally Posted by RightDeve
Quote:
Originally Posted by Mobhack
A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).
Andy
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So Mobhack, do collapsed buildings offer more cover and protection than those merely damaged? I mean, is "rough + hole" better than "stone building + hole" ?
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I have no idea - the code is spaghetti, not table driven. I have absolutely no desire to hand navigate through several different incestuous functions for a man-day or so, just to figure out.
Probably though, rough + shell hole is the better of the 2. (We added the rough about 10 years back in the DOS days, IIRC it was only a shell hole in the original SSI code. Rough is a very good defence terrain, esp for stationary infantry/guns/teams and I vaguely recall doing that so that collapsed buildings were of some use defensively).
Also depends if you are a vehicle or infantry, against direct fire or indirect etc...
Andy
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September 30th, 2011, 02:00 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: No Building rubble
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by iCaMpWiThAWP
In the save game attached, buildings destroyed show the graphic of a destroyed building, but the terrain isn't shown as building rubble, it's recognised as: "Building - Hole" or just "hole" even though there was a building that got destroyed in the hex.
IIRC the buildings were destroyed by russian 122mm arty and rockets.
Nations concerned are France and Russia.
Date is Oct 2013.
French Delay/Russian Advance.
I manually changed map gen settings.
Check Hex 33.48 and the surrounding ones for example.
|
If a building hex is destroyed the building symbol is removed, being replaced with damaged buildings symbol, and the terrain type is marked as rough + shell hole and terrain type "Building" is removed.
There is a "building collapsed" message if you e.g. drive a tank into such a hex and bring the building down, which may be the source of your confusion?. (Vehicles may stick if they enter a built up hex).
There is no such terrain type as "rubble". A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).
The game is doing what it has always done, i.e. no "bug".
Andy
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Oh, yes, my mistake, thanks for the clearance.
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