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  #1  
Old September 29th, 2011, 10:07 PM
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Mobhack Mobhack is offline
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Default Re: No Building rubble

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Originally Posted by iCaMpWiThAWP View Post
In the save game attached, buildings destroyed show the graphic of a destroyed building, but the terrain isn't shown as building rubble, it's recognised as: "Building - Hole" or just "hole" even though there was a building that got destroyed in the hex.

IIRC the buildings were destroyed by russian 122mm arty and rockets.

Nations concerned are France and Russia.
Date is Oct 2013.
French Delay/Russian Advance.
I manually changed map gen settings.
Check Hex 33.48 and the surrounding ones for example.

If a building hex is destroyed the building symbol is removed, being replaced with damaged buildings symbol, and the terrain type is marked as rough + shell hole and terrain type "Building" is removed.

There is a "building collapsed" message if you e.g. drive a tank into such a hex and bring the building down, which may be the source of your confusion?. (Vehicles may stick if they enter a built up hex).

There is no such terrain type as "rubble". A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).

The game is doing what it has always done, i.e. no "bug".

Andy
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  #2  
Old September 29th, 2011, 10:30 PM
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RightDeve RightDeve is offline
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Default Re: No Building rubble

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Originally Posted by Mobhack View Post

A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).

Andy
So Mobhack, do collapsed buildings offer more cover and protection than those merely damaged? I mean, is "rough + hole" better than "stone building + hole" ?
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  #3  
Old September 30th, 2011, 04:26 AM
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Mobhack Mobhack is offline
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Default Re: No Building rubble

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Originally Posted by RightDeve View Post
Quote:
Originally Posted by Mobhack View Post

A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).

Andy
So Mobhack, do collapsed buildings offer more cover and protection than those merely damaged? I mean, is "rough + hole" better than "stone building + hole" ?
I have no idea - the code is spaghetti, not table driven. I have absolutely no desire to hand navigate through several different incestuous functions for a man-day or so, just to figure out.

Probably though, rough + shell hole is the better of the 2. (We added the rough about 10 years back in the DOS days, IIRC it was only a shell hole in the original SSI code. Rough is a very good defence terrain, esp for stationary infantry/guns/teams and I vaguely recall doing that so that collapsed buildings were of some use defensively).

Also depends if you are a vehicle or infantry, against direct fire or indirect etc...

Andy
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  #4  
Old September 30th, 2011, 02:00 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: No Building rubble

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
In the save game attached, buildings destroyed show the graphic of a destroyed building, but the terrain isn't shown as building rubble, it's recognised as: "Building - Hole" or just "hole" even though there was a building that got destroyed in the hex.

IIRC the buildings were destroyed by russian 122mm arty and rockets.

Nations concerned are France and Russia.
Date is Oct 2013.
French Delay/Russian Advance.
I manually changed map gen settings.
Check Hex 33.48 and the surrounding ones for example.

If a building hex is destroyed the building symbol is removed, being replaced with damaged buildings symbol, and the terrain type is marked as rough + shell hole and terrain type "Building" is removed.

There is a "building collapsed" message if you e.g. drive a tank into such a hex and bring the building down, which may be the source of your confusion?. (Vehicles may stick if they enter a built up hex).

There is no such terrain type as "rubble". A collapsed building becomes rough (good protection - may cost more MP) + shell hole (+more good protection - but costs MP to traverse).

The game is doing what it has always done, i.e. no "bug".

Andy
Oh, yes, my mistake, thanks for the clearance.
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