Re: Adept's Balance Mod 1.00 ready
The original values for Axes and such are bizarrely bad. The units haven't been built to compensate this with balance in mind. Kristoffer has talked about his creative process, and it definitely isn't to balance everything like that.
The original axe:
Damage 7 one point higher than a broadsword
Range 1 shorter reach, with all the problems that gives
Attack -1 hard to land a blow
Defence -1 Not only does it not give a defence bonus, it hinders you
Where as I compared it with a sword so it does a bit more damage (8 to the broadswords 6), has no special bonus or penalty for fighting and still has the harsh but fitting shortness of range.
It's hardly a miracle weapon. Actually it's still pretty bad in comparison to a sword except it can help you get through heavy armour... which btw was the point why knights quite often used axes as armour got better (and later warhammers).
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