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  #1  
Old October 8th, 2011, 06:43 PM
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Adept Adept is offline
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Default Re: Adept's Balance Mod 1.00 ready

The original values for Axes and such are bizarrely bad. The units haven't been built to compensate this with balance in mind. Kristoffer has talked about his creative process, and it definitely isn't to balance everything like that.

The original axe:
Damage 7 one point higher than a broadsword
Range 1 shorter reach, with all the problems that gives
Attack -1 hard to land a blow
Defence -1 Not only does it not give a defence bonus, it hinders you

Where as I compared it with a sword so it does a bit more damage (8 to the broadswords 6), has no special bonus or penalty for fighting and still has the harsh but fitting shortness of range.

It's hardly a miracle weapon. Actually it's still pretty bad in comparison to a sword except it can help you get through heavy armour... which btw was the point why knights quite often used axes as armour got better (and later warhammers).
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Old October 9th, 2011, 03:49 AM

rdonj rdonj is offline
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Default Re: Adept's Balance Mod 1.00 ready

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Originally Posted by Adept View Post
It's hardly a miracle weapon. Actually it's still pretty bad in comparison to a sword except it can help you get through heavy armour... which btw was the point why knights quite often used axes as armour got better (and later warhammers).
But knights don't use axes in dominions, they use broadswords.
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Old October 9th, 2011, 08:47 AM
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Default Re: Adept's Balance Mod 1.00 ready

[quote=rdonj;785548]
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Originally Posted by Adept View Post
But knights don't use axes in dominions, they use broadswords.
This is true, but the weapons are the basis of nation mods as well. This makes it more fun, at least for me, to create nations with more varied weaponry.

I'm going to want to make a late age (and early age) version of the Independent Kingdom mod for instance, and now that you mention it, axe armed heavy cavalry sounds like something I should try ...not to mention anti-heavy-armour troops using hammers.

The Sonnenkinder mercs are quite interesting under this mod. Their effectiveness is mostly unchanged, but the anti armour weapons can come handy occasionally.
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