Quote:
Originally Posted by Pibwl
First I didn't mean to check them, but it appeared in connection with guns - then I started to check ranges...
Correct me if I'm wrong, but from gun ranges in the Czech oob it seems, that O/M gun game range = approximate range in km + 190 (13 km for ZiS-3 is 203, 17 km for ML-20 = 207, 27 km for M-46 = 217 etc).
But in Portugal and Bulgarian oob it apparently doesn't fit (I didn't check others): 25pdr (12 km) = 208 (should be 202?), sFH-18 (to be taken for the Czech oob - 13 km) = 212 (should be 203?). In Bulgarian oob #240 105mm leFH-18 (12 km) has 207 (should be 202 - like #191 in Czech oob) and #241 105mm K18 FG (18-21 km) - also 207... If there is really a "+190" rule, I can check more guns in several other oobs.
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There is no "approximate range in km + 190 " rule and I really do not understand how you figured there might be. The game range conversions for off map arty is posted in the MOBHack help. The 25 pounder range is wrong in both SPWW2 and SPMBT and has already been corrected. Other ranges COULD be slightly off if ranges in yards were not converted to meters before converting to game ranges. The other, simpler, explanation is the ranges were originally taken from a different source.
If the Bulgarian leFH-18 differs from the Czech 105mm M18/49 it's because there is no sane way to keep track of multiple national designations for one weapon so that they all stay in sync with one another which is why I have no intention of digging the hole deeper by making the existing problem worse than it is by changing any more weapons to suit nation naming conventions.
As for the leFH-18 Hogg lists
4 guns with that designation in part and the maximum range given ranges from 12,325m/13,479 y to 12,700m / 13,889 y which gives a max range for that gun 202-203 and even if yards were used as meters in error the range would be 203 -204 so the 207 in the Bulgarian OOB ( and any other OOBs I find it in ) is wrong and it should be 202 as in W #191 in the Czech OOB which is now named 105mm leFH 18 ( along with all the othes ) so things like this do not happen again and why ( I repeat ) I am NOT going to add to the "nationalized" naming problem that already exists
So YES there is a need to review all the arty ranges ( maybe next year )in the game but NO this is not the time because the errors that exist really only occasionally affect counter battery fire and that does not adversely affect game play and , like most "errors" in the game, when (if ) I fix them all
nobody is going to notice the game plays any differently than it does now.
Don