Quote:
Originally Posted by Shangrila00
Mictlan has low resource needs, free points from temp preference, wide magical diversity allowing for an imprisoned pretender at little cost, and recruitable flying H3s.
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The slight points advantage doesn't even make up for the inferior choice of pretender chassis.
And you don't need flying H3's to run bless strategies, it just makes things a little easier if your lazy.
Those Couatl's that your relying on to bless by the way can and will be taken out by a decent player. Possibly before they get divine blessing off; you should be using priest kings.
Quote:
Originally Posted by Shangrila00
The other nations listed all have thugs/SCs/high hp summons to lean on once evocations make human hp sacreds obsolescent.
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Getting much mileage out of the Mictlan, Ashdod or Bandar Log summons without an
awake blood pretender or clams in CBM is a pipe dream; your not going to get them in numbers or early enough.
Vanheim and Eriu thugs scale into mid game a bit better,
at the cost of gems, but the wardens catch back up when battlefield enchantments come in.