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March 28th, 2012, 03:55 AM
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Re: Man: A Bless nation in CBM 1.92?
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Originally Posted by Shangrila00
Mictlan has low resource needs, free points from temp preference, wide magical diversity allowing for an imprisoned pretender at little cost, and recruitable flying H3s.
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The slight points advantage doesn't even make up for the inferior choice of pretender chassis.
And you don't need flying H3's to run bless strategies, it just makes things a little easier if your lazy.
Those Couatl's that your relying on to bless by the way can and will be taken out by a decent player. Possibly before they get divine blessing off; you should be using priest kings.
Quote:
Originally Posted by Shangrila00
The other nations listed all have thugs/SCs/high hp summons to lean on once evocations make human hp sacreds obsolescent.
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Getting much mileage out of the Mictlan, Ashdod or Bandar Log summons without an awake blood pretender or clams in CBM is a pipe dream; your not going to get them in numbers or early enough.
Vanheim and Eriu thugs scale into mid game a bit better, at the cost of gems, but the wardens catch back up when battlefield enchantments come in.
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March 28th, 2012, 05:57 AM
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Nightfall
Those Couatl's that your relying on to bless by the way can and will be taken out by a decent player. Possibly before they get divine blessing off; you should be using priest kings.
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Why do you say that coutal's are easier to take out than priest kings? Large size? But you can summon jade serpents (good hitpoints, so well suited to this purpose) or monster toads as decoys. Magic being? Opposition and Control are only range 20, and the coutals are hanging out in the back dropping buffs and evocations. Other than that, I don't see why they would be more vulnerable than priest kings.
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March 28th, 2012, 08:13 AM
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Re: Man: A Bless nation in CBM 1.92?
You would need a LOT of indy slingers to get anywhere against mictlan, especially assuming there's remotely competent archer decoying going on.
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Originally Posted by BewareTheBarnacleGoose
Quote:
Originally Posted by Nightfall
Those Couatl's that your relying on to bless by the way can and will be taken out by a decent player. Possibly before they get divine blessing off; you should be using priest kings.
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Why do you say that coutal's are easier to take out than priest kings? Large size? But you can summon jade serpents (good hitpoints, so well suited to this purpose) or monster toads as decoys. Magic being? Opposition and Control are only range 20, and the coutals are hanging out in the back dropping buffs and evocations. Other than that, I don't see why they would be more vulnerable than priest kings.
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Magic duel.
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March 28th, 2012, 08:45 AM
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Re: Man: A Bless nation in CBM 1.92?
That's true, I hadn't thought of that. But they aren't SO vulnerable that Mictlan shouldn't use them; they are its best mages, after all.
On a related note, does Magic Duel always target the strongest astral mage?
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March 29th, 2012, 05:45 AM
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by BewareTheBarnacleGoose
That's true, I hadn't thought of that. But they aren't SO vulnerable that Mictlan shouldn't use them; they are its best mages, after all.
On a related note, does Magic Duel always target the strongest astral mage?
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I'm about 95% sure Magic Duel always targets the strongest astral mage. Highest path, not biggest or most hp.
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March 29th, 2012, 06:38 AM
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by thejeff
Quote:
Originally Posted by BewareTheBarnacleGoose
That's true, I hadn't thought of that. But they aren't SO vulnerable that Mictlan shouldn't use them; they are its best mages, after all.
On a related note, does Magic Duel always target the strongest astral mage?
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I'm about 95% sure Magic Duel always targets the strongest astral mage. Highest path, not biggest or most hp.
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I agree that it would make sense, but it doesn't seem to be true. After I made that post, I tested a bunch of S1 magic duelers against a few coutal and turkey mages, and turkeys were targeted too, so Im thinking it's either random, or based on some other variable. Perhaps the deliciousness of the target?
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March 29th, 2012, 06:49 AM
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by thejeff
Quote:
Originally Posted by BewareTheBarnacleGoose
That's true, I hadn't thought of that. But they aren't SO vulnerable that Mictlan shouldn't use them; they are its best mages, after all.
On a related note, does Magic Duel always target the strongest astral mage?
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I'm about 95% sure Magic Duel always targets the strongest astral mage. Highest path, not biggest or most hp.
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Yeah this is wrong. Magic duel seems to hit very random targets. As in, size 6 s4 mages can be decoyed by size 2 s1 mages levels of random. When the s4 mages are closer to the enemy. So don't rely on it hitting one thing or another, it will pick and choose itself.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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March 28th, 2012, 07:18 AM
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Nightfall
Vanheim and Eriu thugs scale into mid game a bit better, at the cost of gems
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Since when did glamour, mistform and air shield start costing gems? BTW, Sidhe Lord with barkskin tops Lord Warden in protection.
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but the wardens catch back up when battlefield enchantments come in.
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What enchantments? Arrow Fend, Fog Warriors and Growing Fury? Of all those only Fog Warriors is universally useful. You can`t have Army of Lead without either empowering+forging+summoning with E1 crone for 90 E gems total, or being lucky with super-rare E2 Crone AND still spending 60 E gems for forging+summoning. Add 50 E for every Weapons of Sharpness caster.
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March 28th, 2012, 12:51 PM
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Nightfall
The slight points advantage doesn't even make up for the inferior choice of pretender chassis.
And you don't need flying H3's to run bless strategies, it just makes things a little easier if your lazy.
Those Couatl's that your relying on to bless by the way can and will be taken out by a decent player. Possibly before they get divine blessing off; you should be using priest kings.
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Couatls are H2. It's the High Priest of the Sky that's flying H3. And having access to H3s is hardly just something for lazy players. Look at Man, only priest is H1 nonmage. It needs to recruit indy priests just to start up a second expansion party if it's leaning heavily on Wardens. Admittedly, Bandar Log has the same problem.
And what inferior bless chasis? The only thing Man has that Mictlan might want is a good Water bless chasis.
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Getting much mileage out of the Mictlan, Ashdod or Bandar Log summons without an awake blood pretender or clams in CBM is a pipe dream; your not going to get them in numbers or early enough.
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Ashdod has recruitable SCs and thugs. It doesn't begin to need its summons to leverage its bless.
Mictlan can get into blood pretty easily without a blood pretender. Those cheap recruit anywhere turkey mages have a 2.5% chance of blood, and 2 out of 4 heros have blood. The big advantage though, is a B2 summon that can summon itself. CBM has significantly nerfed it, but still, all it takes is a single B2 caster and 35 slaves to get the ball rolling. Even without luck in randoms or heros, that's achieveable with scouts reasonably early.
Bandar Log admittedly is much harder to get into blood with the massive nerf of Dakini, but they're still good enough to invest in. You do have to make a solid commitment with pretender design to summon one, but once you do, they can summon themselves and blood hunt. That's a late game thing, but it's a late game option that Man doesn't have.
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It's worth noting that of those only Vanheim has definitively better access to magic; with both wider and higher paths than Man.
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That's a pretty nutty claim right there. Barring rare randoms or empowerment, Man has up to A3/W1/E1/N4 in cap, and A2/N3 everywhere. Notice how hard it is to get battlemagic out of its recruit anywheres. It can naturally only forge 2 boosters, W+1/N+1 out of the 9 total in its 4 paths.
Bandar Log is pretty bad diversity wise, but compare it to Man. Also only 4 paths, up to W1/E1/S4/N3 in cap, S2/N1 everywhere. Its natural booster access gives W+1/S+2/N+2, and all that S means communions. So better than Man.
Ashdod has F3/S3 in cap, and F2/E3/S2/D4 everywhere, and it can boost F+2/E+2/S+2/D+2. How is that not better in both breadth and depth than Man?
Eriu is the easiest, since it has exactly the same paths as Man. With the exception that it naturally gets A4, W2, and E2.
Last edited by Shangrila00; March 28th, 2012 at 01:12 PM..
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March 29th, 2012, 10:18 PM
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Sergeant
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Shangrila00
Quote:
It's worth noting that of those only Vanheim has definitively better access to magic; with both wider and higher paths than Man.
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That's a pretty nutty claim right there. Barring rare randoms or empowerment, Man has up to A3/W1/E1/N4 in cap, and A2/N3 everywhere. Notice how hard it is to get battlemagic out of its recruit anywheres. It can naturally only forge 2 boosters, W+1/N+1 out of the 9 total in its 4 paths.
Bandar Log is pretty bad diversity wise, but compare it to Man. Also only 4 paths, up to W1/E1/S4/N3 in cap, S2/N1 everywhere. Its natural booster access gives W+1/S+2/N+2, and all that S means communions. So better than Man.
Ashdod has F3/S3 in cap, and F2/E3/S2/D4 everywhere, and it can boost F+2/E+2/S+2/D+2. How is that not better in both breadth and depth than Man?
Eriu is the easiest, since it has exactly the same paths as Man. With the exception that it naturally gets A4, W2, and E2.
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It's nice that you took the time to confirm the original point I was making, that all of those are limited to 4 paths.
As for battlemagic from recruit everywheres, they have the some of the best early-mid game evos, the lightning spells, and one of the best late game evos, storm of thorns. They can also self buff precision. Exactly how much more do you want them to be able to do.
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