Re: UnitGen - Random nations with procedural sprites!
I like it.
Suggestions for now:
Spritegen:
When altering RGB values, make it autorefresh the image immediatly instead of waiting for an enter.
i.e. i alter the R value from 255 to 100, immediatly update the sprite after each use of the TABULATOR
Second, i think the sprite should have 2 images. Right next to the current layout, put a 200 % zoomed version so we can see details better.
In addition, how do you get the color-edit focus to an item other than the helmet ? I tried altering bonus weapons color, but the RGB was always applied to the helmet ?
This is really awesome. Just for the fun it, i created a random nation.
I got a mix between ulm, hoburg and abyssia. Basicly hobbits in heavy armor (prot 20, move 3/1) and mages with blood and astral. Elite unit was called "Pure Paladin" and has an heavy hammer and a crossbow. Lolz much ?
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