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Old April 8th, 2012, 06:13 AM
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Ragnarok-X Ragnarok-X is offline
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Default Re: UnitGen - Random nations with procedural sprites!

I like it.
Suggestions for now:

Spritegen:
When altering RGB values, make it autorefresh the image immediatly instead of waiting for an enter.
i.e. i alter the R value from 255 to 100, immediatly update the sprite after each use of the TABULATOR

Second, i think the sprite should have 2 images. Right next to the current layout, put a 200 % zoomed version so we can see details better.

In addition, how do you get the color-edit focus to an item other than the helmet ? I tried altering bonus weapons color, but the RGB was always applied to the helmet ?



This is really awesome. Just for the fun it, i created a random nation.
I got a mix between ulm, hoburg and abyssia. Basicly hobbits in heavy armor (prot 20, move 3/1) and mages with blood and astral. Elite unit was called "Pure Paladin" and has an heavy hammer and a crossbow. Lolz much ?
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Old April 8th, 2012, 07:07 AM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

I doubt I can be arsed to update SpriteGen. I know it's shortcomings but since it's the UnitGen part I'm primarily developing I don't really mind them.

Also having different colors for two items isn't even technically possible right now. It wouldn't be hard to implement really, but in terms of UnitGen I haven't really figured out why I should bother.

I would also like to point out that with the sprite parts UnitGen contains it's fairly easy to construct sprites with GIMP or Photoshop or whatever graphics editing program. More work than just choosing from dropdown menus, but allows more customization too.
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UnitGen - randomly generated nations with randomly generated sprites
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