Re: Nap-3
It was explained to me like this.
Let's say it is turn 5
No NAP - You send attack orders that turn.
NAP1 - You give notice on 5, attack orders on 6.
NAP2 - You give notice on 5, attack orders on 7
Etc.
Of course sending scouts/spies through NAP territory is ok.
Not so sure about stealthy units that create unrest. I would think that's a no-no. Also I would think stealthy combat units are a no-no but not sure about that.
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