Thread: Nap-3
View Single Post
  #4  
Old April 11th, 2012, 04:11 PM

mattyburn7 mattyburn7 is offline
First Lieutenant
 
Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
mattyburn7 is on a distinguished road
Default Re: Nap-3

It was explained to me like this.
Let's say it is turn 5

No NAP - You send attack orders that turn.
NAP1 - You give notice on 5, attack orders on 6.
NAP2 - You give notice on 5, attack orders on 7
Etc.

Of course sending scouts/spies through NAP territory is ok.

Not so sure about stealthy units that create unrest. I would think that's a no-no. Also I would think stealthy combat units are a no-no but not sure about that.
Reply With Quote