| 
				 Re: Nap-3 
 It was explained to me like this.Let's say it is turn 5
 
 No NAP - You send attack orders that turn.
 NAP1 - You give notice on 5, attack orders on 6.
 NAP2 - You give notice on 5, attack orders on 7
 Etc.
 
 Of course sending scouts/spies through NAP territory is ok.
 
 Not so sure about stealthy units that create unrest. I would think that's a no-no.  Also I would think stealthy combat units are a no-no but not sure about that.
 |