Re: Suppression
Simples. 99 is the rout status, so they failed a rally test and pulled back in rout mode instead of merely retreat or less.
As Don says - suppression is not a simple mechanistic thing. This is not military chess. Units A and B will react differently to the same fire based on experience, actual dice throws, any saving throws from their leader etc, etc.
And unlike the original SSI code, we only add suppression if the fire from a missed shot is a near miss and a reaction test is failed. AFV which get hit by multiple "shell splinters" results (hits from small things that are only worth 1-2 or so S points) will tend not to go above buttoned status - unlike the original SSI game.
Bottom line - suppression is complex, and determined by random factors in morale tests.
Andy
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