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Old April 16th, 2012, 06:21 PM
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Mobhack Mobhack is offline
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Default Re: Suppression

Simples. 99 is the rout status, so they failed a rally test and pulled back in rout mode instead of merely retreat or less.

As Don says - suppression is not a simple mechanistic thing. This is not military chess. Units A and B will react differently to the same fire based on experience, actual dice throws, any saving throws from their leader etc, etc.

And unlike the original SSI code, we only add suppression if the fire from a missed shot is a near miss and a reaction test is failed. AFV which get hit by multiple "shell splinters" results (hits from small things that are only worth 1-2 or so S points) will tend not to go above buttoned status - unlike the original SSI game.

Bottom line - suppression is complex, and determined by random factors in morale tests.

Andy
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Old April 16th, 2012, 07:48 PM
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Default Re: Suppression

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Originally Posted by Mobhack View Post
Simples. 99 is the rout status, so they failed a rally test and pulled back in rout mode instead of merely retreat or less.

99 is the MAX_SUPPRESS so the unit is bugging out big time.

It's been awhile since I had a unit that did that where the 99 stuck. If you walk into an ambush in a town and are thrown back in might be half that but certainly it is possible to push a unit to that point on one shot but it's unusual.

Don
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Old April 17th, 2012, 02:47 PM

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Default Re: Suppression

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Originally Posted by Mobhack View Post

Bottom line - suppression is complex, and determined by random factors in morale tests.

Andy
Does this mean it's determined strictly by random factors? So if 1000 rounds are fired at a unit in a hex the results might be the same as if 10 rounds were fired?
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Old April 17th, 2012, 06:31 PM
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Default Re: Suppression

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Quote:
Originally Posted by Mobhack View Post

Bottom line - suppression is complex, and determined by random factors in morale tests.

Andy
Does this mean it's determined strictly by random factors? So if 1000 rounds are fired at a unit in a hex the results might be the same as if 10 rounds were fired?
A bit extreme but probably possible.
Its not arbitary random as I said you can predict the expected outcome, its percentages like playing a board game with 2 D6 dice as an anology which creates randomness.
So normaly yoy would expect to roll 7s or something near but you can roll snake eyes which many games use to triger a special event or rare event.
So if on the checks the game "rolls" 3 snake eyes in a row something very unusual happens.
Applies to virtually everything in the game I think & is no diffrent to the guy that pulls off a hit with a 2% to hit only to have it bounce off when it should have easily penetrated.
Doesnt happen often but it can.
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