Re: Change In Visibility
As DRG says.
The LOS code has not changed since the SSI original Steel Panthers game back in the 90s. Ditto for micro smoke. There has been no need to fiddle with such fundamental code whatsoever. It works for a hex-based universe.
So SP uses it, we use it and presumably WoW (which I believe you said you have played for years) also uses that basic unchanged piece of code.
So I am wondering how you have just managed to find out that there are "edge" conditions when a unit is fired on, is suppressed, especially around cover such as trees and buildings or down draws such as streams and roads through woods.
It is entirely possible for an enemy unit to have an LOS to you but for your unit not to be able to trace one back to him on the extreme edge of an LOS fan - he may be more experienced and less suppressed, or have moved less hexes etc. so he can see that little bit better that you. Or in MBT, he may have better night vision gear than your unit (less of a factor in WW2).
Any new smoke added to the map from bombardments or exchanges of direct fire or burning bits of foliage or wrecked vehicles will dynamically change the LOS while it lasts.
So absolutely nothing new here, its been that way since the 1990s in all games using the SP engine.
Andy
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