.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 21st, 2012, 08:50 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: Change In Visibility

As DRG says.

The LOS code has not changed since the SSI original Steel Panthers game back in the 90s. Ditto for micro smoke. There has been no need to fiddle with such fundamental code whatsoever. It works for a hex-based universe.

So SP uses it, we use it and presumably WoW (which I believe you said you have played for years) also uses that basic unchanged piece of code.

So I am wondering how you have just managed to find out that there are "edge" conditions when a unit is fired on, is suppressed, especially around cover such as trees and buildings or down draws such as streams and roads through woods.

It is entirely possible for an enemy unit to have an LOS to you but for your unit not to be able to trace one back to him on the extreme edge of an LOS fan - he may be more experienced and less suppressed, or have moved less hexes etc. so he can see that little bit better that you. Or in MBT, he may have better night vision gear than your unit (less of a factor in WW2).

Any new smoke added to the map from bombardments or exchanges of direct fire or burning bits of foliage or wrecked vehicles will dynamically change the LOS while it lasts.

So absolutely nothing new here, its been that way since the 1990s in all games using the SP engine.

Andy
Reply With Quote
  #2  
Old April 21st, 2012, 04:02 PM

Warmonger Warmonger is offline
Corporal
 
Join Date: Mar 2012
Posts: 91
Thanks: 6
Thanked 1 Time in 1 Post
Warmonger is on a distinguished road
Default Re: Change In Visibility

Interesting. In WAW I never encountered the situation where a unit lost sighting of a target during a turn, that's why I thought there was a problem. I don't know if it's just luck or if they disabled the micro-smoke logic.

Anyway, thanks for the info.
Reply With Quote
  #3  
Old April 21st, 2012, 05:33 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Change In Visibility

Quote:
Originally Posted by Warmonger View Post
Interesting. In WAW I never encountered the situation where a unit lost sighting of a target during a turn, that's why I thought there was a problem. I don't know if it's just luck or if they disabled the micro-smoke logic.
I think you are trying to compare two totally different games to each other,yes they are simular but very different on many important points too many to decribe here.

Here's what you should do,,forget what you learned on WaW, and focus on learning the SPWW2 way,b/c otherwise you are just going to confuse yourself and make nonexistant problem reports.

Last edited by gila; April 21st, 2012 at 05:46 PM..
Reply With Quote
  #4  
Old April 21st, 2012, 08:30 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Change In Visibility

@warmonger

You seem to have so many petty issues with SPWW2.

I'd have too also agree with Imp, this is getting to borderline flaming,or peristant whining.

You can make your choice,like it or leave it
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.